A context engine controls how Genesis builds model context for each run: which messages to include, how to summarize older history, and how to manage context across subagent boundaries.
Genesis ships with a built-in legacy engine and uses it by default — most
users never need to change this. Install and select a plugin engine only when
you want different assembly, compaction, or cross-session recall behavior.
Quick start
Check which engine is active:
genesis doctor
# or inspect config directly:
cat ~/.genesis/genesis.json | jq '.plugins.slots.contextEngine'
Installing a context engine plugin
Context engine plugins are installed like any other Genesis plugin. Install first, then select the engine in the slot:
# Install from npm
genesis plugins install @martian-engineering/lossless-claw
# Or install from a local path (for development)
genesis plugins install -l ./my-context-engine
Then enable the plugin and select it as the active engine in your config:
// genesis.json
{
plugins: {
slots: {
contextEngine: "lossless-claw", // must match the plugin's registered engine id
},
entries: {
"lossless-claw": {
enabled: true,
// Plugin-specific config goes here (see the plugin's docs)
},
},
},
}
Restart the gateway after installing and configuring.
To switch back to the built-in engine, set contextEngine to "legacy" (or
remove the key entirely — "legacy" is the default).
How it works
Every time Genesis runs a model prompt, the context engine participates at four lifecycle points:
- Ingest — called when a new message is added to the session. The engine can store or index the message in its own data store.
- Assemble — called before each model run. The engine returns an ordered
set of messages (and an optional
systemPromptAddition) that fit within the token budget. - Compact — called when the context window is full, or when the user runs
/compact. The engine summarizes older history to free space. - After turn — called after a run completes. The engine can persist state, trigger background compaction, or update indexes.
For the bundled non-ACP Codex harness, Genesis applies the same lifecycle by projecting assembled context into Codex developer instructions and the current turn prompt. Codex still owns its native thread history and native compactor.
Subagent lifecycle (optional)
Genesis calls two optional subagent lifecycle hooks:
- prepareSubagentSpawn — prepare shared context state before a child run
starts. The hook receives parent/child session keys,
contextMode(isolatedorfork), available transcript ids/files, and optional TTL. If it returns a rollback handle, Genesis calls it when spawn fails after preparation succeeds. - onSubagentEnded — clean up when a subagent session completes or is swept.
System prompt addition
The assemble method can return a systemPromptAddition string. Genesis
prepends this to the system prompt for the run. This lets engines inject
dynamic recall guidance, retrieval instructions, or context-aware hints
without requiring static workspace files.
The legacy engine
The built-in legacy engine preserves Genesis's original behavior:
- Ingest: no-op (the session manager handles message persistence directly).
- Assemble: pass-through (the existing sanitize → validate → limit pipeline in the runtime handles context assembly).
- Compact: delegates to the built-in summarization compaction, which creates a single summary of older messages and keeps recent messages intact.
- After turn: no-op.
The legacy engine does not register tools or provide a systemPromptAddition.
When no plugins.slots.contextEngine is set (or it's set to "legacy"), this
engine is used automatically.
Plugin engines
A plugin can register a context engine using the plugin API:
import { buildMemorySystemPromptAddition } from "genesis/plugin-sdk/core";
export default function register(api) {
api.registerContextEngine("my-engine", () => ({
info: {
id: "my-engine",
name: "My Context Engine",
ownsCompaction: true,
},
async ingest({ sessionId, message, isHeartbeat }) {
// Store the message in your data store
return { ingested: true };
},
async assemble({ sessionId, messages, tokenBudget, availableTools, citationsMode }) {
// Return messages that fit the budget
return {
messages: buildContext(messages, tokenBudget),
estimatedTokens: countTokens(messages),
systemPromptAddition: buildMemorySystemPromptAddition({
availableTools: availableTools ?? new Set(),
citationsMode,
}),
};
},
async compact({ sessionId, force }) {
// Summarize older context
return { ok: true, compacted: true };
},
}));
}
Then enable it in config:
{
plugins: {
slots: {
contextEngine: "my-engine",
},
entries: {
"my-engine": {
enabled: true,
},
},
},
}
The ContextEngine interface
Required members:
| Member | Kind | Purpose |
|---|---|---|
info |
Property | Engine id, name, version, and whether it owns compaction |
ingest(params) |
Method | Store a single message |
assemble(params) |
Method | Build context for a model run (returns AssembleResult) |
compact(params) |
Method | Summarize/reduce context |
assemble returns an AssembleResult with:
messages— the ordered messages to send to the model.estimatedTokens(required,number) — the engine's estimate of total tokens in the assembled context. Genesis uses this for compaction threshold decisions and diagnostic reporting.systemPromptAddition(optional,string) — prepended to the system prompt.
Optional members:
| Member | Kind | Purpose |
|---|---|---|
bootstrap(params) |
Method | Initialize engine state for a session. Called once when the engine first sees a session (e.g., import history). |
ingestBatch(params) |
Method | Ingest a completed turn as a batch. Called after a run completes, with all messages from that turn at once. |
afterTurn(params) |
Method | Post-run lifecycle work (persist state, trigger background compaction). |
prepareSubagentSpawn(params) |
Method | Set up shared state for a child session before it starts. |
onSubagentEnded(params) |
Method | Clean up after a subagent ends. |
dispose() |
Method | Release resources. Called during gateway shutdown or plugin reload — not per-session. |
ownsCompaction
ownsCompaction controls whether Pi's built-in in-attempt auto-compaction stays
enabled for the run:
true— the engine owns compaction behavior. Genesis disables Pi's built-in auto-compaction for that run, and the engine'scompact()implementation is responsible for/compact, overflow recovery compaction, and any proactive compaction it wants to do inafterTurn(). Genesis may still run the pre-prompt overflow safeguard; when it predicts the full transcript will overflow, the recovery path calls the active engine'scompact()before submitting another prompt.falseor unset — Pi's built-in auto-compaction may still run during prompt execution, but the active engine'scompact()method is still called for/compactand overflow recovery.
ownsCompaction: false does not mean Genesis automatically falls back to
the legacy engine's compaction path.
That means there are two valid plugin patterns:
- Owning mode — implement your own compaction algorithm and set
ownsCompaction: true. - Delegating mode — set
ownsCompaction: falseand havecompact()calldelegateCompactionToRuntime(...)fromgenesis/plugin-sdk/coreto use Genesis's built-in compaction behavior.
A no-op compact() is unsafe for an active non-owning engine because it
disables the normal /compact and overflow-recovery compaction path for that
engine slot.
Configuration reference
{
plugins: {
slots: {
// Select the active context engine. Default: "legacy".
// Set to a plugin id to use a plugin engine.
contextEngine: "legacy",
},
},
}
The slot is exclusive at run time — only one registered context engine is
resolved for a given run or compaction operation. Other enabled
kind: "context-engine" plugins can still load and run their registration
code; plugins.slots.contextEngine only selects which registered engine id
Genesis resolves when it needs a context engine.
Relationship to compaction and memory
- Compaction is one responsibility of the context engine. The legacy engine delegates to Genesis's built-in summarization. Plugin engines can implement any compaction strategy (DAG summaries, vector retrieval, etc.).
- Memory plugins (
plugins.slots.memory) are separate from context engines. Memory plugins provide search/retrieval; context engines control what the model sees. They can work together — a context engine might use memory plugin data during assembly. Plugin engines that want the active memory prompt path should preferbuildMemorySystemPromptAddition(...)fromgenesis/plugin-sdk/core, which converts the active memory prompt sections into a ready-to-prependsystemPromptAddition. If an engine needs lower-level control, it can still pull raw lines fromgenesis/plugin-sdk/memory-host-coreviabuildActiveMemoryPromptSection(...). - Session pruning (trimming old tool results in-memory) still runs regardless of which context engine is active.
Tips
- Use
genesis doctorto verify your engine is loading correctly. - If switching engines, existing sessions continue with their current history. The new engine takes over for future runs.
- Engine errors are logged and surfaced in diagnostics. If a plugin engine
fails to register or the selected engine id cannot be resolved, Genesis
does not fall back automatically; runs fail until you fix the plugin or
switch
plugins.slots.contextEngineback to"legacy". - For development, use
genesis plugins install -l ./my-engineto link a local plugin directory without copying.
See also: Compaction, Context, Plugins, Plugin manifest.
Related
- Context — how context is built for agent turns
- Plugin Architecture — registering context engine plugins
- Compaction — summarizing long conversations